Sunday 9 August 2015

3d Gui Element.

Did an in class exercise turning a logo from the internet, to a vector based 3D element. Basically showing how these can be generated really fast for either splash art, load screen and other good various stuff. Started out using Illustrator and Vector Traced the element then, took it into Maya and extruded the elements.

From there we gave it some nice delta and some specular to make it look interesting in Z-brush as well as finishing it in Photoshop with a high pass filter to bring it to life. 


All in all the exercise is great workflow and great way to produce something for a game.

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