Wednesday, 22 July 2015

Potato Man Render.

Here you can see the controllers so that I don't mess with the rig and break it!! 

                 The constraints in the right picture affect the movement. ^_^           

Just a quick snap of my character for my game. With some nice lighting affects. 
With this rig had to use multiple techniques, from pole vectors to double IK joints to make the legs work to how i wanted. All in all I'm pretty happy with my first rig and model. Hoping to pushing my skills with the next couple of rigs and models I make. 

Tuesday, 21 July 2015

Face Animation and Rigging

Gui and Face Rigging with the Root Structure.

Been a little while since last blog, been busy developing ideas for my game. Doing an excess of a pixar-esque face animation. It's a pretty simple excess. I find rigging almost second nature and it's literally all about good joint placement and good topology.

Next step skinning weight and joint orientation to the Gui.