Tuesday 21 July 2015

Face Animation and Rigging




Gui and Face Rigging with the Root Structure.

Been a little while since last blog, been busy developing ideas for my game. Doing an excess of a pixar-esque face animation. It's a pretty simple excess. I find rigging almost second nature and it's literally all about good joint placement and good topology.

Next step skinning weight and joint orientation to the Gui.

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