The struggles are real! I've been working hard but not hard enough. I've been building and working on 2nd model for class. This time I think i bit of more then I can chew. I chose to do a space marine (Jim Raynor from StarCraft)
I tried to limit my polygon count this time where I felt that with the Alien I had done previously I had way to many polygons that didn't make sense and were unneeded. After talking to my lecturer I've felt that I need to practice more on my organic modelling to really capture the way things are. My hard modelling of surfaces like the Tank and vehicles I feel is easy to understand.
Anyway above you'll find the video of what it turned out. Ideally I would love to get back to it and hand paint it but we'll see. For now more practice on what is organic modelling.
No comments:
Post a Comment