Wednesday, 15 October 2014

Mucking around in Photoshop

So I was mucking around in Photoshop just making some webpages just for shits and giggles. The restriction I limited myself to was basically it had to be able to scale to 3 different media formats. So I chose, Ipad, Iphone and PC.

Iphone Resolution.
So Ideally I'd love to work on this in Flash or DreamWeaver, just to animate the symbol make it spin around like a propeller. Make the bubbles pop and add extra little effects.  


Detailed PC Resolution
Home Page PC

Detailed Ipad Resolution

Home Page Ipad

I think alot of it turned out quite well, I'm hoping when I get time I might produce it and clean it up a little bit more especially around the coral on the right hand side.

Thursday, 9 October 2014

Mark Mammoth Tank

Mark Mammoth Tank

I've been working on inspired by the old school RTS classic Command & Conquer by Westwood Studios.

It's taken a lot of time and has a lot of poly's. I'm not looking forward to unwrapping it but I think it will be exciting to create my own UVW Map in photoshop. 


Wednesday, 8 October 2014

Advancement on the Ol' Alien

So I've been working diligently on my Alien and texturing him. Bringing him to life using different paint textures. I've also realised that I still need to work on my UVW unwrapping skills as they're a little rusty and I'm not as confident when unwrapping detailed objects such as a body type.

Huge frustration I've also found out is that Mudbox 2015 isn't backwards compatible with 2014 which is f#@ken bizarre. I'm hoping that with the coming weeks and a little bit more practice my unwrapping will get better.

Here's the progression on the Alien.



 

Thursday, 11 September 2014

My First 3D Model!!!

So I've been busy lately in class building a 3D Alien with the help of my lecturer Anthony!
We basically started out building simple body parts from boxes, and then adding polygons to them to give each object form and shape.

From a simple box I'v sculpted a calf, arm and other body parts of my alien.

Block Stage 1

This is one of the early blocking stages of building my Alien, As you can see the start of a simple box and by adding more loops and topology gives it the desired shape of both the torso and arm.

Blocking Stage 2

I then proceeded to the leg, food and hand of my alien. Once again adding more loops to add topology. You might be asking your self "Why is only half the model getting built?" To save time and resources when you build things such as cars, humans etc etc, a lot of objects have symmetry. We add the symmetry once we are happy with the model and that will complete the block part of the model.

Blocking Stage 3

The Face is a little different to the rest of the model. The way in which we start a simple low polygon face is we start with a simple plane object and then we produce more loops and extrude them to start building the face up bit by bit, making sure that our reference image and our model look similar and aren't all distorted.


Blocking Stage 4

This is my model so far as I've started to attach all my objects together by stitching them, as well as making sure all the topology is good and that the shapes line up. Some how I think my polygon's aren't so low.


Wednesday, 10 September 2014

Mars Hud

So 2nd Semester has been getting hectic, Absolutely loving the course, but the artist in me is keeping me back. The age old trying to get things perfect is some what hindering when it comes to modelling or anything visual. Because of how my course is based, knowing how to do a specific task is one thing but being able to visually show it is another.

Here is one of my pieces of work that I constructed in class, Basically the object of this piece of work is to turn a picture of something into a HUD (Heads Up Display).

So below is the original image and the after is my HUD.

Original Image

My HUD

The idea behind my HUD is that I was trying to be simplistic and very clean, as I was thinking that this was a HUD would be for a helmet for Astronaut on Mars. So I had limited real estate to work with. Cause if I went to busy it wouldn't be very practical. 


Sunday, 10 August 2014

Semester 2 (21/7/2004)

So it's begun!
Finally!
Semester 2 is here and I'm excited to get more knowledge under my belt.
I plan to be more active with my blog so stay tuned!

Today I learnt about the "Lathe" Tool in 3DS Max and have started to make chess pieces for my first assessment involving a chessboard with textures. The ability of being able to turn a simple line into a 3d object is a great way to trace an object and turn it into 3D.

Here is how my Chessboard and pieces turned out



I'm quite happy with how the models and texturing turned out but need to work on my choice of background images something probably doesn't conflict with the glass texture.

Sunday, 3 August 2014

Pirate Pete Review

“Yarrr matey’s!!! This be full of treasure!”
Pirate Pete brings the fun back into 3D platformers again. It’s been a while since the market has been plundered and raided by the likes of such a game.  This game rewrites everything you know and love about platformers, shoves it down a cannon and shoots it into a pile of treasure! Loot this game

“The deepest circle of hell is reserved for betrayers and mutineers”
“Ho ho ho and a bottle of rum” That’s what you’d need to play this terrible game (Pirate Pete), What the hell did the developers think they were making? Do you self a favour and stay away from this game and give it to the kraken.

List for booth.
Print Media – Brochures , WIP folder, Development
Lights
Signage -  make it loud so people know where to go
LCD Screens/ TV – At least 2 to show people  from various angles
Security
T-shirts
Manpower – People manning the booth
Theft Cover

Business Cards 

Target Audience for Pirate Pete
Who is your audience? Pirate Pete is a 3d platformer that strikes the hearts of its audience and takes them on an epic adventure down memory lane with a cartoon based theme.  If you like Mario 64, Spyro, Crash Bandicoot then Pirate Pete will appeal you.  If you drooled all over Johnny Depp’s costume during The Pirate of Caribbean saga then get a box of sorbent Eucalyptus Tissues as Pirate Pete takes you a wild and wacky adventure.  

Does the Audience Exist? I believe the target audience does exist as platformers have been around since the beginning of time with Sonic and Mario, Pirate Pete takes that old proven model of that style of game and adds puzzles into it with an immersive storyline to draw a broader range of players.